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Short: Amiga Version 1.5 => Freeciv 1.9.0
Author: sebauer@t-online.de (Sebastian Bauer), Freeciv Development Team
Uploader: sebauer@t-online.de (Sebastian Bauer)
Version: 1.5
Type: game/2play
Requires: OS 3.0, guigfx.library, MUI 3.8, NList, TCP/IP Stack
Kurz: Amiga Version 1.5 => Freeciv 1.9.0
Action: NoStart
Introduction
~~~~~~~~~~~~
This is a native compile of Freeciv. It also has an own client which is
using MUI. That means you don't need to have ixemul.library or a XServer.
Actually the client is not completly ready yet, but most things should
work.
Requirements
~~~~~~~~~~~~
- 68020 processor
- OS 3.0
- MUI 3.8
- NList 0.89
- TCP/IP Stack
- guigfx.library (needs render.library version 30 itself)
Note, some that some combinations of the picture.datatype and ilbm.datatype
doesn't work correctly.
Following combinations seem to work:
picture.datatype 43.764 (CGFX) and ilbm.datatype 44.19 (by Stephan Rupprecht)
picture.datatype 43.33 (P96; also works on AGA) and ilbm.datatype 44.19
picture.datatype 44.19 and ilbm.datatype 44.8 (both are in OS3.5)
picture.datatype 43.41 (P96 V1.43a) and ilbm.datatype 40.3 (orginal OS 3.1)
Please contact me if you use other datatypes and Freeciv works correctly
with them.
Also always use the latest guigfx.library. The current version is 16.2
and this can be found at:
http://209.201.55.167/binarydistillery/guigfx/guigfxlib.lha.
or Aminet
Render.library can be found at
http://209.201.55.167/binarydistillery/renderlib/renderlib.lha
Again. guigfx.library version 16.2 needs at least render.library
version 30. Other (newer) guigfx libraries may require later versions.
Please also let Freeciv open on a big enough screen. A screen with the
size of 640x256 is not enough (at least at the moment)
Usage
~~~~~
Freeciv is a multiplayer game and divided into sever and client. But
of course it's also possible to play freeciv on a single machine.
The first step is to start your TCP/IP stack (e.g. Miami). You don't
need to go online if you only want to play Freeciv on a single machine.
The next step is starting the server and then the client. You can do
this eighter with help of the Workbench or from the Shell (Freeciv
allocates hopefully enough stack itself so you needn't set a high
stack value). After the client has been loaded you can connect to the
server.
Alternativly you can start the server and the client with the provided
Freeciv.start shell scripts. Before it loads the server and client it
opens a filerequester where you can choose whether to load an old game
or start a new game.
For more details on usage view the README.org and HOWTOPLAY files, which are
also included in this package.
Authors
~~~~~~~
The authors who are participated in the Freeciv project are listed in the
AUTHORS and PEOPLE files.
The Amiga Version of the client was created, as well as the server was
compiled, by Sebastian Bauer. If you have question or problems with this
version, feel free to ask me.
Future
~~~~~~
- still some few things which are missing
Notes
~~~~~
This version is incompatible with the previous version 1.3. That means
with the included client you cannot connect to a old server. Also old
clients cannot connect to the included server.
History
~~~~~~~
Version 1.5 (07.11.99)
- corresponds to Freeciv 1.9.0
- context menu for the map
- pressing Return when a blinking unit is on a city will popup
the city dialog (enter on numericpad is still turn done)
- you can browse through all cities now within the city dialog
- progress bar shows the state of the production
- slightly improved production window
- removed old datatypes support which was used in case guigfx.library
failed to create the mask of the graphics files
- smaller bug fixes
Version 1.4 (20.10.99)
- corresponds to Freeciv 1.9.0
- workaround for the unit blink problem
- some other smaller bug fixes
- compiled for 68020 processor (since guigfx.library requires 68020 anywhy)
- first Aminet Release
Version 1.3 (17.10.99)
- corresponds to latest Freeciv 1.8.4 (devel)
- "Unit List" and "Activate Units" buttons in the City Dialog work now
- better refreshing in some areas
- unavailabe map tiles in the City Map are surrounded by a red rectangle
- changed layout of the City Dialog a little bit
- on 2:1 screens overview pixels are now only one pixels height
- again bug fixes (especially now should work properly on AGA machines)
Version 1.2 (10.10.99)
- corresponds to latest Freeciv 1.8.4 (devel)
- now every tile is reachable with the horizontal scroller
- now only uses clipping for the city names, this improves performance
when a window is in front of the windows (map and city)
- implemented space ship support
- included some icon arts by Fabio "Fabius" Sanna and Jürgen Urbanek
- some bug fixes and smaller improvments
Version 1.1 (03.10.99)
- corresponds to Freeciv 1.8.4 (devel)
- supports the new city styles
- added tilepopwindow (Shift + Mouseclick on a map tile)
- overviewmap now works also on AGA machines
- graphics is freed in the MUIM_Cleanup method now
Version 1.0 (27.09.99)
- corresponds to Freeciv 1.8.3 (beta)
- first public release on my homepage
How can you reach me?
~~~~~~~~~~~~~~~~~~~~~
My e-mail address is:
sebauer@t-online.de
Address:
Sebastian Bauer
Neustädter Str. 50
07768 Kahla
Visit my homepage at
http://home.t-online.de/home/sebauer/
(german version)
http://home.t-online.de/home/sebauer/english.html
(english version)
Here you can find the latest version of Freeciv for Amiga but also
other things for Amiga, for example SimpleFind, SimpleHTML and
SimplePac.
Also look at the offical Freeciv homepage at http://www.freeciv.org.
__
/ /
__ / / Only Amiga makes it possible...
\ \/ /
\__/
============================= Archive contents =============================
Original Packed Ratio Date Time Name
-------- ------- ----- --------- -------- -------------
628 275 56.2% 10-Oct-99 21:20:08 Freeciv.info
350 228 34.8% 07-Nov-99 17:22:50 +AUTHORS
4427 1993 54.9% 07-Nov-99 17:22:52 +BUGS
286912 145480 49.2% 07-Nov-99 17:22:42 +civclient
855 410 52.0% 07-Nov-99 17:22:42 +civclient.info
420380 209289 50.2% 07-Nov-99 17:22:40 +civserver
849 405 52.2% 07-Nov-99 17:22:40 +civserver.info
18007 7009 61.0% 07-Nov-99 17:22:50 +COPYING
281 171 39.1% 07-Nov-99 17:22:44 +civ1.serv
24777 6266 74.7% 07-Nov-99 17:22:46 +buildings.ruleset
16935 4560 73.0% 07-Nov-99 17:22:44 +governments.ruleset
11706 2635 77.4% 07-Nov-99 17:22:44 +techs.ruleset
16765 3057 81.7% 07-Nov-99 17:22:44 +terrain.ruleset
30205 5281 82.5% 07-Nov-99 17:22:46 +units.ruleset
281 171 39.1% 07-Nov-99 17:22:44 +civ2.serv
27774 7146 74.2% 07-Nov-99 17:22:46 +buildings.ruleset
18104 4737 73.8% 07-Nov-99 17:22:46 +governments.ruleset
12007 2783 76.8% 07-Nov-99 17:22:46 +techs.ruleset
16663 3138 81.1% 07-Nov-99 17:22:46 +terrain.ruleset
32621 6301 80.6% 07-Nov-99 17:22:46 +units.ruleset
16822 3094 81.6% 07-Nov-99 17:22:46 +terrain.ruleset
27787 7153 74.2% 07-Nov-99 17:22:46 +buildings.ruleset
1275 521 59.1% 07-Nov-99 17:22:46 +cities.ruleset
17098 4683 72.6% 07-Nov-99 17:22:46 +governments.ruleset
48789 17733 63.6% 07-Nov-99 17:22:46 +nations.ruleset
11992 2777 76.8% 07-Nov-99 17:22:46 +techs.ruleset
16666 3141 81.1% 07-Nov-99 17:22:46 +terrain.ruleset
32640 6314 80.6% 07-Nov-99 17:22:46 +units.ruleset
56487 21107 62.6% 07-Nov-99 17:22:44 +helpdata.txt
65062 53438 17.8% 07-Nov-99 17:22:48 +intro.ilbm
16152 13468 16.6% 07-Nov-99 17:22:48 +radar.ilbm
6882 5640 18.0% 07-Nov-99 17:22:48 +small.ilbm
1369 568 58.5% 07-Nov-99 17:22:48 +small.spec
13102 10112 22.8% 07-Nov-99 17:22:48 +space.ilbm
533 300 43.7% 07-Nov-99 17:22:48 +space.spec
3500 1950 44.2% 07-Nov-99 17:22:48 +treaty.ilbm
457 296 35.2% 07-Nov-99 17:22:48 +treaty.spec
16160 3107 80.7% 07-Nov-99 17:22:48 +earth-160x90-v1.sav
31320 3608 88.4% 07-Nov-99 17:22:48 +earth-160x90-v2.sav
5428 1601 70.5% 07-Nov-99 17:22:48 +earth-80x50-v1.sav
9868 1887 80.8% 07-Nov-99 17:22:48 +earth-80x50-v2.sav
21843 4117 81.1% 07-Nov-99 17:22:48 +europe-200x100-v1.sav
42683 4874 88.5% 07-Nov-99 17:22:48 +europe-200x100-v2.sav
1001 509 49.1% 07-Nov-99 17:22:44 +trident.tilespec
8216 4688 42.9% 07-Nov-99 17:22:50 +cities.ilbm
1784 756 57.6% 07-Nov-99 17:22:50 +cities.spec
9652 3249 66.3% 07-Nov-99 17:22:50 +flags.ilbm
1374 682 50.3% 07-Nov-99 17:22:50 +flags.spec
27054 10893 59.7% 07-Nov-99 17:22:50 +roads.ilbm
2524 705 72.0% 07-Nov-99 17:22:50 +roads.spec
127614 79000 38.0% 07-Nov-99 17:22:50 +tiles.ilbm
12939 3073 76.2% 07-Nov-99 17:22:50 +tiles.spec
23648 16880 28.6% 07-Nov-99 17:22:50 +units.ilbm
1396 592 57.5% 07-Nov-99 17:22:50 +units.spec
578 280 51.5% 07-Nov-99 17:22:42 +Freeciv.start
894 367 58.9% 07-Nov-99 17:22:42 +Freeciv.start.info
10798 4715 56.3% 07-Nov-99 17:22:52 +HOWTOPLAY
628 277 55.8% 07-Nov-99 17:22:44 +Icons.info
2392 1562 34.6% 07-Nov-99 17:22:44 +freeCiv.info
3076 1890 38.5% 07-Nov-99 17:22:44 +freeCiv.info
3124 1932 38.1% 07-Nov-99 17:22:44 +freeCiv2.info
1920 1044 45.6% 07-Nov-99 17:22:42 +FreeCiv_4col.info
1914 1292 32.4% 07-Nov-99 17:22:42 +FreeCiv_4col_1.info
1920 1097 42.8% 07-Nov-99 17:22:42 +FreeCiv_4col_2.info
2758 1826 33.7% 07-Nov-99 17:22:42 +FreeCiv_MWB_1.info
10243 5619 45.1% 07-Nov-99 17:22:42 +FreeCiv_NI_1.info
10243 3947 61.4% 07-Nov-99 17:22:42 +FreeCiv_NI_2.info
12669 4717 62.7% 07-Nov-99 17:22:52 +INSTALL
12602 5436 56.8% 07-Nov-99 17:22:52 +NEWS
13721 5847 57.3% 07-Nov-99 17:22:52 +PEOPLE
5797 2576 55.5% 07-Nov-99 17:22:32 +ReadMe
4682 2152 54.0% 07-Nov-99 17:22:52 +README.AI
5555 2184 60.6% 07-Nov-99 17:22:52 +README.graphics
831 306 63.1% 07-Nov-99 17:22:34 +ReadMe.info
15506 6107 60.6% 07-Nov-99 17:22:50 +README.org
11925 4546 61.8% 07-Nov-99 17:22:52 +README.rulesets
954 542 43.1% 07-Nov-99 17:22:52 +TODO
-------- ------- ----- --------- --------
1756374 764112 56.4% 08-Nov-99 18:07:30 77 files